We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
The GeForce RTX 4060 is out this week, and NVIDIA let us check out the new mainstream GPU early to see what DLSS 3 brings to Cyberpunk 2077 and the still-gorgeous Night City.
GeForce RTX 4060 Preview - Cyberpunk 2077, RT, and DLSS 3!
On emergent gameplay, canon, era and period and on Kay and Nix's relationship, among much more!
Star Wars Outlaws - The Big Massive Interview
Blessed Mother, we thank you for delivering a new and worthwhile entry in one of the most iconic gaming franchises of all time.
Diablo 4 Review - Blizzard's Iconic Series is Back in a Big Way
Post by Dan @ 12:49pm 26/02/09 | 1 Comments
The term "console RTS" is still an oxymoron for many fans of the genre on PC. This hasn't stopped developers trying new ways to make things work though and one such attempt is currently underway right here in sunny Brisbane, Australia at The Creative Assembly.

AusGamers recently got in touch with Stormrise Creative Director Ken Turner for a question and answer session to bring you guys some more in-depth information about the game. We touch on their inspirations, what is meant by "first fully-3D RTS" and how the PC version of the game will differ from the console offerings. Read on for all the details.



stormriseinterviewcreative assembly





Latest Comments
Pirroh
Posted 05:02pm 26/2/09
Nice read, i'm still not sure about the game though.
Commenting has been locked for this item.